Grand Monster Slam

Commodore 64

Grand Monster Slam is a fantasy sports game set on the fictional world of GhoLD, where creatures from various fantasy races compete in a bizarre tournament . You control an unnamed dwarf who must face opponents including trolls, orcs, ogres, imps, and eventually a golden goblin named Winner, the final boss based on developer Golden Goblins' logo . Matches take place on a small pitch viewed from a fixed 3D perspective . The aim is to kick all six of your Beloms — brown, trembling, spherical creatures with faces — onto the opponent's side, then run across to claim victory . You can aim shots with variable power and direction, and hitting your opponent stuns them briefly . Kicking a Belom into the stands triggers a penalty kick using a duck-like Pelvan . Between matches, two minigames appear: "Revenge of the Beloms" requires defending against attacking Beloms with a pole, while "Faulton Feeding" challenges you to kick Beloms into the mouths of frog-like Faultons on pillars . The game is based on the 1985 arcade game Penguin Wars .

Commodore 64

Released in 1989 by Rainbow Arts, developed by Golden Goblins with programming by Olaf Menges . The music was composed by Chris Hülsbeck, one of the C64's most celebrated musicians . Graphics are lovingly painted and animated with static fields, while opponents each possess distinct strengths and weaknesses requiring adaptive strategies . The cassette version is limited compared to disk: opponents in the first two leagues are not randomly selected, so you always face the same three of seven displayed opponents when replaying . Zzap!64 magazine awarded the game 71%, while a Swedish review gave only 3 out of 10 . The game's loader was noted for being noticeably slow, a common criticism of some Rainbow Arts titles .

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