Spindizzy

ZX Spectrum

Spindizzy is an isometric action-puzzle game released in 1986 by Electric Dreams Software for the ZX Spectrum and other 8-bit home computers. Designed by Paul Shirley, the game was inspired by the isometric projection of Ultimate's titles and the gameplay of Marble Madness. The player is a trainee cartographer tasked with mapping a mysterious artificial world called Hangworld, equipped with GERALD, a scout craft that transforms between three forms. The objective is to explore all interconnected screens and collect power jewels before the time limit expires. Gameplay takes place on fixed isometric screens, navigating ramps, slopes, elevators, and trampolines, with strong inertia and momentum effects. Collected jewels increase time, while falling off the edge incurs a penalty. Players can rotate the viewpoint by 90 degrees and display a map to aid navigation. The game features 385 screens with terrain hazards including ice and water.

ZX Spectrum

Published in 1986, Spindizzy was a critical and commercial success in the UK. Crash awarded 93% and a "Crash Smash," praising graphics, playability, and addictive qualities. Your Sinclair gave 9/10 and a "Megagame" award, calling it "the computer game on the Spectrum." Sinclair User awarded 5/5 and a "Classic" award. The Spectrum version boasts fast, detailed isometric graphics with a smooth frame rate and responsive controls. Sound is very basic, limited to a few effects. Some critics noted the prohibitive difficulty and steep learning curve due to sensitive controls and a severe time limit. Despite these challenges, Spindizzy remains a ZX Spectrum classic, an ambitious and influential title that inspired a sequel, Spindizzy Worlds.

Reviews

No reviews found. Be the first to review this game!