Spindizzy is an isometric action-puzzle game released in 1986 by Electric Dreams Software for various 8-bit home computers. Designed by Paul Shirley, it was inspired by the isometric projection of Ultimate Play the Game titles and the mechanics of Marble Madness. The player is a trainee cartographer tasked with mapping a mysterious world called Hangworld. Equipped with GERALD, a craft that transforms between three forms, the objective is to explore all interconnected screens and collect power jewels before time runs out. Gameplay takes place on fixed isometric screens, navigating ramps, slopes, elevators, and trampolines. The craft is affected by inertia and momentum, requiring precise control. Collected jewels increase time, while falling incurs a penalty. Players can rotate the viewpoint by 90 degrees and display a map. The game features 386 screens with hazards including ice and water. The difficulty is extremely high.
Amstrad CPC
Released in 1986, this version was a critical and commercial success in the UK, reaching number one in the Amstrad charts. Amstrad Action awarded 96%, rating it the 3rd best game of all time, praising graphics and addictive gameplay, though sound was rated just 27%. The CPC version boasts fast, detailed isometric graphics using Mode 1 with clever stippling for shading. Sound is limited to basic effects. The game features a complex system of switches and lifts creating logical puzzles. Some critics noted the prohibitive difficulty and steep learning curve. Despite these challenges, Spindizzy remains an Amstrad CPC classic, an ambitious title that pushed the machine's limits and inspired a sequel, Spindizzy Worlds.