Metal Head is a first-person mech simulation shooter developed and published by Sega for the 32X add-on . Set in a near-future dystopia, the World Federation establishes a peacekeeping force but wars still flourish. The "Metal Head" is a bipedal mech developed as a weapon to maintain order, but terrorists seize their own mechs and lay waste to urban centers. You play as a Metal Head pilot sent to eliminate the terrorist headquarters . Gameplay consists of six missions broken into three stages each, viewed from a first-person perspective from inside the mech's head . Objectives include destroying all enemies, escorting a helicopter, detonating power generators, and defeating boss mechs . Between missions, a shop allows purchasing weapons like Chain Gun, Hammer Knuckle, Grenade Launcher, Missile Launcher, and Extra Armor or Speed using points earned from enemy kills and remaining time .
Sega 32X
Released in North America and Japan in February 1995, and in PAL regions in April 1995, this was one of the first 32X games to showcase fully texture-mapped 3D polygons . The game features digitized voice acting for mission briefings and supports Sega's 6-button controller for dashing and strafing . Multiple camera angles are available, though the overhead view introduces lag . Critical reception was mixed: reviewers praised the technical achievement and smooth controls but criticized repetitive mission design, erratic frame rate (12-15 FPS), poor draw distance, and mediocre sound . The Los Angeles Times called it "cool at first glance, but not so much after a few hours" . Despite a box claiming "1 or 2 Players," Sega confirmed this was a typo—the game is single-player only . A solid but unremarkable mech shooter that demonstrated the 32X's potential without fully realizing it.
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