Supercross 2000 is a simulation-style motorcycle racing game developed by MBL Research and published by EA Sports, based on the AMA Supercross Championship. Players compete on 16 officially licensed stadium tracks and five amateur outdoor circuits. The roster features 24 professional riders including Jeff Emig and Kevin Windham. Two distinct gameplay modes are offered: Racing Mode (featuring full race weekends with heats and 20-lap main events) and Freestyle Mode (where players perform tricks like nac-nacs in stunt arenas). A full Season Mode tracks points across the 16-race championship. Up to two players can compete in split-screen.
PlayStation
Released in August 2000, this version features play-by-play commentary from David Bailey. The CD format allowed for redbook audio and stored all commentary without compression. Critics delivered mixed-to-negative verdicts, with one outlet awarding 4/10, calling it a "mind-numbing chore" where the developers forgot to make the game fun. However, some praised the game as "one of the best arcade-style motorcycle racing games the PlayStation has to offer" with tight controls and EA's trademark extras. The physics were described as authentic, forcing players to brake and let off throttle frequently, and the ESPN2-style TV presentation featuring Eckman's calls was praised by fans. Between the deep season structure, freestyle mode, and authentic presentation, Supercross 2000 earned a small cult following among simulation purists, but blocky graphics and sluggish controls kept it from mainstream success.
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