Need for Speed: V-Rally is a racing simulation developed by Infogrames and published in North America by Electronic Arts under the Need for Speed banner. Based on the 1997 World Rally Championship season, the game features officially licensed cars from manufacturers like Subaru, Mitsubishi, and Ford, competing on tracks inspired by real rally locations across eight countries. The gameplay offers three main modes: Arcade, Championship, and Time Trial, with the Championship mode simulating an entire WRC season. Players can fine-tune vehicle settings such as suspension and gear ratios, and the game features a two-player split-screen mode. A notable departure from traditional rallying is the inclusion of AI opponents racing alongside the player on track, creating a hybrid rallycross experience.
PlayStation
Released in Europe in July 1997 and North America in November 1997, V-Rally was a critical and commercial success, selling over two million copies. Former world rally champion Ari Vatanen served as technical consultant, providing insight on car handling and drift physics. Critics praised the large number of tracks, detailed graphics with realistic car models, and challenging yet rewarding gameplay that required practice to master. The car physics were noted for their depth, with significant differences between two-wheel and four-wheel drive vehicles. However, some reviewers criticized the overly-sensitive controls, which made precise cornering a challenge. Despite these flaws, V-Rally is remembered as one of the fastest and most enjoyable racers of its era, perfectly capturing the golden age of rallying.
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