Boxyboy

PC Engine

Boxyboy is a puzzle game and a direct adaptation of the classic Japanese logic game Sokoban, which was created by Hiroyuki Imabayashi in 1981 . You control a young warehouse worker who has taken a job pushing crates around storage facilities across the globe. The goal of each level is simple: push every box onto a specific square marked with a yellow dot . However, the execution requires careful planning, as one wrong move can trap a box against a wall, forcing a restart. The game features 100 levels spread across five world themes representing real-world locations including America, China, Egypt, Japan, and the South Pole . A "Rewind" button allows you to undo recent moves, and a password system records your progress after each stage . A Construction Mode with a level editor lets players create and share their own custom warehouse puzzles .

PC Engine

Released in Japan on March 16, 1990, by Media Rings under the title Sokoban World, and later in North America by NEC as Boxyboy . This version is an official entry in the Sokoban series and was ported from Thinking Rabbit's original home computer releases . Critical reception has been mixed. The game is often cited as the longest title in the TurboGrafx-16 library, potentially taking dozens of hours to complete due to the sheer number of stages and their escalating difficulty . Reviewers praised the logical challenge and the depth of strategy offered by the simple mechanics . However, the game drew criticism for its tiny, undetailed sprites, generic and repetitive background music, and a lack of personality compared to other puzzlers on the system such as Tricky Kick or Adventures of Lolo . While the intense difficulty will appeal to hardcore puzzle fans, others may find the experience grows tedious quickly .

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