Gremlins 2: The New Batch is an overhead action-platformer developed and published by Sunsoft in 1990, based on the Joe Dante film . Unlike most movie tie-ins that force players into generic side-scrollers, this game puts you in control of the heroic Mogwai Gizmo . The story follows Gizmo as he escapes from Clamp Plaza, a high-tech “smart building” overrun by a new batch of Gremlins . Across five stages (each with 2-3 sub-stages), Gizmo battles enemies taken directly from the film—Lenny, George, Daffy, the Electric Gremlin, and the final boss Mohawk in his spider mutation . Weapons progress from tomatoes and paperclips to a bow and arrow, with damage/rate of fire increasing after each boss . Shops selling upgrades, health, and balloons appear posthumously via Mr. Wing .
NES
Technically, Sunsoft delivers a top-down perspective platformer with surprisingly responsive controls—full directional movement, jumps with shadow indicators to gauge landings, and full in-air control . Gizmo stops for a few frames every time he shoots (including mid-jump), which can lead to accidental falls . The game has zero input lag and no slowdown, even when the screen is busy—a rare technical achievement for the NES . Background animation is fluid (flickering lights, flowing sewage, laboratory tubes) . The soundtrack is excellent, as expected from Sunsoft, though not as iconic as Journey to Silius . Contemporary reception is very positive: critics call it “an overlooked little gem,” comparing it favorably to Sunsoft’s excellent Batman game . The only criticisms are that levels can feel visually samey and difficulty spikes are notable . Gizmo’s weapons, climbing ladders, and conveyor belts add mechanical variety .
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