Arcade Fruit Machine is a casino simulation that replicates the experience of playing a slot machine. Developed and published by Zeppelin Games in 1990, the game challenges players to insert coins, spin the reels, and build their bank balance in UK pounds . Gameplay includes all the classic fruit machine features: holds, nudges, skill stops, gambles, and bonus features . The central "Cash 'n Grab" mechanic requires players to collect numbers to light up all nine letters, unlocking bonus choices such as Pick a Win, Fruit Step, Win Spins, Cash Pot, and Skill Stop . Players start with 50 pence (25 credits) and can cancel gambling at any time to collect their winnings . Winning combinations include cherries, apples, pears, coins, bells, stars, dice, and melons .
Commodore 64
Released in 1990 at a budget price of £2.99 on cassette, this version was coded by Martin Fowler and Tony Reeves, with graphics by Arron Fielding and Richard Beston, and music by Adam Gilmore . The game features colourful, well-presented graphics and excellent sound effects, with notable music that impressed reviewers . Computer and Video Games magazine was positive about the game's graphical appearance, and the Commodore 64 version received a general assessment of 77 percent . The packed display includes multiple features that some novice players found tricky to follow, but fruit machine enthusiasts appreciated the authenticity and depth . User reviews consistently praise it as one of the best fruit machine simulators on the Commodore 64, with colourful visuals, decent sound, and enjoyable short-burst gameplay . Also known as Cash 'n' Grab, the game loads via Visiload tape loader system .
0 votes