Wimbledon is a tennis simulation that lets players compete in the final stages of the famous tournament. The action is shown from a bird's-eye view of the court, with shots selected automatically based on the player's position relative to the ball. By holding down the fire button, you can determine how hard the ball is hit and where on the court it lands. With practice using delicate control and appropriate positioning, it is possible to outwit the opponent and win the championship. Before the game begins, an options menu allows adjustment of difficulty level, number of sets needed to win, game speed, and number of players (one or two). This simple-to-play simulation captures the thrills of tennis without requiring players to leave their armchair, offering an addictive experience almost comparable to the real sport.
Commodore 16
Released in 1986 by Gremlin Graphics and developed by Jason Perkins, Wimbledon was praised by Your Computer magazine. The graphics are very impressive, worthy of a machine with far greater memory than the Commodore 16, though sound quality suffers as a result. The bird's-eye perspective provides clear visibility of player positioning and ball trajectory, while automatic shot selection simplifies gameplay without reducing strategic depth. Difficulty settings ensure longevity for beginners and experienced players alike. Wimbledon remains a solid example of Gremlin Graphics' commitment to quality sports simulations on the C16 platform.
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