Indy 500 is a 3D racing game released by Sega in July 1995, developed by Sega AM1 . Based on the IndyCar Series, it features an official license from the Indianapolis Motor Speedway . Players race on one of three courses, including the iconic speedway, along with the fictional Highland Raceway and Bayside Street . The gameplay follows Sega's arcade racing format established by Daytona USA, with support for up to eight linked cabinets for multiplayer racing . Players choose between automatic and manual transmission with a 2-position shifter, and can select from four different camera angles. A standout feature of the cabinet is its steering wheel with haptic feedback, enhancing the immersive racing experience . The game includes hidden features such as a secret fifth camera view, mirror mode, and the ability to drive the pace car .
Arcade
Indy 500 runs on Sega Model 2B hardware, specifically the CRX variant first used in Sega Rally Championship, with a resolution of 496x384 pixels . The game was originally planned for the more powerful Model 3 hardware, but delays forced a transition to Model 2 . Notably, this was AM1's first game to utilize color textures in 3D, following their earlier 3D title Wing War . The music was composed by Tomoyuki Kawamura and David Leytze . A Sega Saturn port was announced but ultimately canceled when the development team was reassigned to Daytona USA: Championship Circuit Edition . While critical reception was mixed, with some comparing it unfavorably to Namco's Ace Driver and Sega's own Daytona USA, the game remains a solid entry in Sega's mid-90s arcade racing lineup .
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