Fruit Machine Simulator is a casino simulation that recreates the experience of playing a 1980s-style pub fruit machine (slot machine). Up to four players start with a limited amount of coins, fed into the machine using the number keys. The game features three reels with symbols and numbers. Players spin the reels, and payouts are awarded for matching two or three symbols. Winnings can be collected or gambled for a chance to increase them. Features include Cash Box, Nudge Box, Skill Climb, Winning Streak, Cash Gamble, Holds, Mega-Holds, Skill Chances, and a Party Time Meter. Lighting all nine letters of "CASH-BASH" by adding up numbers on symbols unlocks one of four bonus features.
Amstrad CPC
Released in 1988 by Codemasters for the CPC464, a year after the original ZX Spectrum version . Amstrad Action magazine (#33) reviewed it harshly, awarding an overall score of 15%—Graphics 54% (reels scroll smoothly but other graphics disappointing), Sonics 63% (pleasant title tune but useless effects), Grab Factor 29%, and Staying Power just 12% . The review concluded: "It simulates a fruit machine, but it doesn't have the essential quality of risk" . Players noted the game takes approximately 10 minutes to load from cassette . The reels scroll smoothly with decent color usage, but other graphics are described as simple and ineffective . A title tune and digitized speech (typical of Oliver Twins games) are present, though other sound effects are limited to beeps and pings . A sequel, Fruit Machine Simulator 2, was released in 1990 .
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